![]() Here are some past articles that will get you up to speed (Chronological order down): Launched our Kickstarter for Octodad 2 - Let loose some of the early Octodad concept art - Got an "Office" - Bonus Octodad 1 Levels and Successful Kickstarter - Editor and Tech Fixes - Fan Art! - Short Time Line of Octodad 1 Development - Mac Release for New Levels and Game - Fantastic Arcade Recap - Lead Designer of Octodad 2 Kevin Zuhn Made Another Game ISTBAR - Devon Paints - We Went to MineCon - Until next time, <3 Phil (No matter how small it may be.) Old Octodad: New Octodad: I'll come back with some more tomorrow on what's actually going on right now. It's interesting because this is the first time we will have any sort of existing audience while creating a project. We've also changed the look of the game to be a bit more cohesive while still trying to hold onto our zaniness. More of a controlled chaos instead of just plain chaos is what we're really going for. ![]() ![]() We really want them to be something you can master. We've been looking into making suspicion a much more integral part of the gameplay and also polishing the controls to a point where they still have their desired affect of being frustrating, but don't cause people to quit. There were a lot of bugs and problems with our old technology that we really didn't have the time to fix for the first game because we were trying to hit the IGF deadline for the Student Competition, but this time around we're all about polish/pzazz. ![]() If you happened to miss out on what the original Octodad was you can see the trailer here: You can also download the first game for FREE here: We started Octodad 2 development back around May of 2011 and have been building up to production since then. This is a better place to converse than the commenting section of our site and we could really use everyone's feedback on what we've been doing. So I've been absent from TIGSource for a while and figured I should start keeping everyone informed through here as to how we're doing on Octodad 2 development. ![]()
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